This is a read only archive of pad.okfn.org. See the shutdown announcement for details.

bcg16-ux
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Übersichtspad: https://pad.okfn.org/p/bcg16
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Bitte einfach jeder mitmachen: Notitzen von der Session/nützliche Extrainfos oder Links gleich hier live mitnotieren. 

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1) Session "Introduction to UX"
11:00
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Session owner
Keith
Who offered that session?
(For public documentation please just add the first name.)

Participants
Keith
Astrid @atarkus
Andrei 
@joeyprink 
Sonja
Verena @naehil_n
Gunther
Peter
@tyr_asd
...

Results
http://courses.iicm.tugraz.at/hci/

HE: 
Keith describes HE run on enigmail (Enigmail as safe mail alternative!) 

Tipp for HE: always describe positive aspects as well 
Record screen & session -> easier to make screenshots

TA: 
10% of ressources on pilot; 90% on real     
- intro of how to talk out loud 
- certain tasks 
- first most important question "HOW WAS IT?" -> mind dump right after the session! 

Morae (very very good software - try out free trial) 
Mac 


Common infos / useful links

- UX-meeting / community in Graz: https://uxgraz.iicm.tugraz.at 

UX Day Graz
http://uxdaygraz.org/
12 Nov 2016 FH Joanneum!!!!!!!!

Tool recommendations: 
    http://atomisystems.com/activepresenter/ 
    http://www.maxqda.com/ 
    
    
Screencapture Software:
    recording screen, longer than just 10 minutes:
    - Microsoft Expression Encoder 4 (30 days trial) 
    - ActivePresenter (free): http://www.chip.de/downloads/ActivePresenter-Free-Edition_60021520.html

Introduction Round


Recommended book: 
    About face (Alan Cooper) 4th edition
    Dont make me think (Steve Krug) 2nd edition (-> buy this your boss for xmas!)
    Rocket Surgery Made Easy (Steve Krug)

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2) Session "Usability-Tests mit dem TAM"
12:00
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Session owner
Romana 

Participants
Christoph


Results
TAM = Technology-Acceptance-Model 
https://upload.wikimedia.org/wikipedia/commons/archive/6/67/20130226183926!Technology_Acceptance_Model.png 


flashcard.kitchen
http://flashcard.kitchen/#/ 

External Variables
Perceived Usefulness
Perceived Ease of Use
Attitude Toward Using
Behavioral Intention to Use
Actual System Use

<lunch 13:00-14:00>

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3) Session "Chat Robots 101"
14:00
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Session owner
David (http://pichsenmeister.com/me)
15:00

Participants


Results
A summary of your results. You may keep this very short. “We had a very intense discussion on xyz” can be your full documentation. You don’t need results, in some cases the discussion is all you need.

https://medium.com/user-experience-design-1/falling-for-the-wrong-gui-68f6bec5ff6d#.6d8meqt7k 

Facebook Chatbots: http://www.forbes.com/sites/parmyolson/2016/04/01/businesses-chat-bots-facebook-messenger

Botplatformen z.B. CNN -> User gibt Erlaubnis zur Interaktion
eig. Projekt, Bot VentureBeat

Artikel zu WeChat:
    http://a16z.com/2015/08/06/wechat-china-mobile-first/
    
    9.5. Veranstaltung: Vienna Bots Meetup
    
https://medium.com/@solyarisoftware/conversational-vs-transactional-chatbots-172166f3d2fc#.ulbcasg8q 

- game doublemoji 

http://www.zeit.de/digital/internet/2016-03/microsoft-tay-chatbot-twitter-rassistisch 
http://www.theverge.com/2016/3/24/11297050/tay-microsoft-chatbot-racist 

Watson for president:: http://watson2016.com/ 


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4) Session "Games User/Player Experience"
15:00
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Session owner
Dani + Johanna

Participants


Results
A summary of your results. You may keep this very short. “We had a very intense discussion on xyz” can be your full documentation. You don’t need results, in some cases the discussion is all you need.

http://subotron.com/veranstaltung/qa/
http://de.slideshare.net/JohannaPirker/know-your-player-optimizing-the-player-experience

Dani von bongfish & Johanna von TU Graz

Johanna:
Good Game Experience: important is the WOW-Moment (strong emotions)
UX in Games is relevant, because users can easily switch to another game (compared to software that users must use)
Usability Heuristics for Video Game Design -> by Pinelle, D. (2008) - Details in the slides
Concept testing: ask user after test: how would you describe the game concept in 1 sentence? (compare it to the 1 sentence you have prepared)
Flow experience should be kept constant, if challenge is to high -> anxiety, if to low -> boredom

Dani: 
    Präsentation des Spiels Summer Olymics 2016
    Wireframe-Entwicklung & Prototypen
    
    Live UX Testing des Prototypen
    
    Bongfish sucht UX Mitarbeiter


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<break 16:00-17:00>

5) Session Template "UX in der Industrie"
17:00
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Session owner
Andrei

Participants

Results
User Experience im Backaging: Apple vs. Samsung vs. andere Marken
UX Wireframes: immer auf Papier als erstes


6) User Testing - Erfahrungen, Best Practices & Co
18:00
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Session owner
Christian 'Wörki' 

- Yandex "Metrica" - spannend zur Analyse von Abbrüchen (weist aber Datenschutz-Probleme aus)
Probleme der Anwesenden:
Usability wird noch immer nicht als Mehrwert erkannt und es ist  kein Budget in Projekten dafür vorhanden ist, obwohl es ein Abgrenzungsmerkmal zur Konkurrenz ist
Außerdem setzten sich oft Geschäftsleitung/PDMs durch, weil sie glauben, dass sie es besser wissen als die Usability Experten 
Empfehlung: jemanden im Entwicklungsteam finden, der sich für UX begeistert. Idealerweise ins (Scrum-) Team als festes Teammitglied einbinden. 
Darüberhinaus muss das ganze Team und die Vorgesetzten den Usability Gedanken verinnerlicht haben

Participants

Results
A summary of your results. You may keep this very short. “We had a very intense discussion on xyz” can be your full documentation. You don’t need results, in some cases the discussion is all you need.